Board game settlers catan rules


















Automated page speed optimizations for fast site performance. And how to play Catan. Constructing the island: The frame pieces hold the board together and prevent the pieces from moving after the board is in place.

Starting Set-up for Beginners: You can play the game Catan on a variable game board. Sort the resource cards into 5 stacks and put them face up next to the game board. Take your building costs card depending on the color you selected before: Important! The turn in details: 1. Hills produce bricks. Mountains produce ore. Pastures produce wool.

Forest produces lumber. Fields produce grain. How to build in Catan: Now you can build. A player claims victory whenever they can prove that they have 10 victory points. At this time, the game is over, and the 1st, 2nd, 3rd, and 4th place players are announced.

Check out a brief guide of how to win Catan by Vasilij. I hope that this Catan Rules guide helped you! Feel free to leave a comment below. Share this: Twitter Facebook. June 2, Catan Starfarers Rules.

Leave a comment Cancel reply Name. Addition cards, incentives, and awards are available giving you more points to help make this board game even more fun. Purchase your copy today. Originally developed and marketed for Germany Klaus Teuber is the original designer.

To become the winner, you must reach 10 points before any of your opponents by effectively using your resources to build villages, cities, and possibly roads and armies. Two opponnents will usually have no incentive to trade under normal circumstances - if they both gain the same, then no player really gets closer to victory in relative terms.

On the other hand, if one player gets more then the other, the trade will not happen. Either way, trading is rather pointless. For this dilemma, there is now finally a solution. This document will describe a successful variant to basic Settlers game which works quite well with only 2 players. The game is prepared according to the normal rules. The two figure sets which were not selected by the players are taken by two imaginary neutral players, and are laid out beside the board.

The commercial chips are laid out likewise. Each player initially receives 5 commercial chips. First off, two settlements without a road! Afterwards both players create their two starting settlements with roads according to the normal establishment rule. On his turn, player throws the dice two times instead of one neutrals never throw dice! The robber starts out on the desert tile, but may be moved whenever someone rolls a seven or plays a Knight card.

Place the cards. The resource cards and development cards should be placed near the board where they are easily accessible to all players. Keep the resource cards separated by type sheep, lumber, bricks, rocks, and wheat and keep the development cards separate from the resource cards.

Place the resource cards in five separate piles facing up and place the development cards in a separate pile facing down. Part 2. Determine the turn order. Every player rolls two dice to start. The player who rolls the highest number gets to select his or her color and take the first turn. There are four colors included with the Base Catan player set: red, blue, white, and orange. Turns progress in a clockwise manner. Place the first settlements. The first player places one of his settlements at an intersection, where three terrain hexes meet, the adjoining hexes are the resources he will earn if the number on that hex is rolled so choose wisely!

Next, he places one of his roads on one of the three possible places next to his first settlement. The next player then takes her turn in the same way, but must place her settlement in a different area. A settlement cannot be placed on an intersection adjacent to another intersection occupied by a settlement. There must be enough space for at least two roads between each settlement. Place the final settlements. The last player gets to place two settlements and two roads one for each settlement and then going counter-clockwise, the first players place their second settlement and second road until each player has two settlements and two roads down on the board.

Get your first resource cards. After all players have placed both of their settlements and roads, you all get some resource cards to start. Take one resource card for each hex tile that is adjacent to each of your two settlements. Do the same for your other settlement. Part 3. Roll the dice. Each player's settlement will be touching three terrain hexes with three numbers. If the number that is rolled corresponds to the number that a player's settlement is on, then that player gets to pick up a resource card of that terrain hex.

The same is true for a player with a city instead of a settlement , except that they would get to pick up two resource cards. You also get more resource cards if you have more than one settlement bordering a hex.

All players are eligible to get resource cards even if they are not rolling the dice. If a number is rolled by another player and you have a settlement bordering that hex, then you get a resource card. The only exception is if the robber is on your hex. In that case, you are blocked from receiving any resources from that hex until someone moves the robber again.

Take your turn actions. After the dice are rolled, the player then has the option of either building structures like roads or upgrading settlements to cities, playing a development card, or trading.

Players may choose to do all or none of these actions. When a player has finished taking his or her actions, the player then passes the dice to the right. Build structures. During their turn, players can use resources that they have to build structures, such as roads, settlement, and cities. See your building cost card to figure out what you can build with the resources that you have.

Keep in mind that each settlement is worth 1 point and each city is worth 2 points, but you have to upgrade settlements to cities. You cannot just build a city without first having a settlement. Cities can only be built in place of an already existing settlement. To buy a development card you need: One sheep, one wheat, and one ore. Play a development card. Players may play development cards at the beginning or end of their turn.

Development cards do different things but their effects are clearly stated on the card itself. Development cards come in the following types: [14] X Research source A "Knight" card allows a player to move the robber to any spot on the board and then gets to take a card from any player that has a settlement or city on the blocked resource.

A "Road Building" card allows a player to place two roads on the board. A "Year of Plenty" card gives a player any two resource cards. After a player plays the "Monopoly" card, that player announces one type of resource. Every player must then give that player all of that type of resource card s in their hand. A "Victory Point" card automatically gives the player one victory point.

Pay attention to the instructions on development cards because each card type has a different function. For example, if you play a knight card, you must turn it face up and move the robber right away. You may move the robber to any hex and then collect one resource at random from the opponent who owns that hex. If two opponents have settlements bordering that hex, then you may choose who to rob. Trade as needed. The player can also trade for resources, either with any other players or with the bank.

A player may trade in four of the same resource card for any resource card. If player is on a special harbor, that player may trade in two of that harbor's resource for any resource card. At a generic harbor a player may trade in three of the same resource card for any resource card. Watch out for sevens. If a player does have more than seven cards, that player must discard half of them. In other words, if the hex number occupied by the robber is rolled, players with settlements or cities on that number do not get to collect the resource the robber is blocking.

Use strategy to increase your chances of winning. There are a number of strategies that you can use to help you get the upper hand and win the game. The most basic strategy is to get your starting settlement in an area that give you access to the most commonly rolled resources the resources with the red or physically larger numbers.



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